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Devlog
Devlog #4: Turn The Music On!
March 25, 2026
by
AJ Toge
8
#music, #jazz, #lounge, #eurobeat
I’m back, Diecaster! We’ve just returned from a long holiday, and it feels really good to be back. That also means, it’s time for the fourth Playtrack devlog ! We’ll just make this short, quic...
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Devlog #3: The Way of The Art Style
March 11, 2026
by
AJ Toge
9
#devlog, #artstyle, #low-poly, #pixel, #cell-shading
Good day once again, Diecaster! 🚗 Welcome to the third Playtrack devlog! This time we’re diving into something that defines the entire feel of the game: the art style . When building a prototype...
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Devlog #2: Technical Perspective
February 25, 2026
by
AJ Toge
6
#technical, #devlog, #gameplay, #core loop
Good day, Diecaster! In our last devlog, we talked about the inspiration behind the idea we brought to our game jam event. This time, let’s look at the prototype from a more technical perspective. L...
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Devlog #1: Inspiration
February 11, 2026
by
AJ Toge
8
Hello again, Diecaster! Maybe you’re wondering: What is this game? Why does it exist? And why did it suddenly come out of nowhere? Well, those are all good questions to ask—and thanks so much for...
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Build Finally Arrived!
January 28, 2026
by
Toge Productions
6
Hello Diecaster! This is AJ here, the game director of Diecast Playtrack. We finally come with the build you can try! We've tried so hard just to give you the best prototype demo build for your cool a...
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