
Project Subathon: Urban Explorer
A downloadable game for Windows
"A washed-up streamer. Zero viewers. In a desperate search for fame. ignored by the world. Until you stumbled upon his stream.
You typed 'Hello'.
You gave him the audience he craved and the confidence to enter a mansion that was never meant to be filmed."
Project Subathon: Urban Explorer is an atmospheric horror simulation where you play as the chat.
Meet John "PieJaw" Petersky, a washed-up urban explorer willing to risk everything for one last viral hit. He has broken into the cursed mansion, a dark obsession among internet forum dwellers, whispered to contain a tragedy that no camera has ever lived to record.
But PieJaw is blind to the danger. He is distracted by fame, greed, and his own ego. You are his eyes. You are his conscience. You are his Witness.

PieJaw wasn't always a desperate man shouting into the void. Three years ago, he was the undisputed king of "grave-tube," the only creator who didn't need a script to scream.
His peak was "The Old Mill Incident." It was supposed to be a routine explore of a rusted industrial site, but twenty minutes in, he captured something impossible on camera: a silhouette that moved against the wind, a face that wasn't human. His terror wasn't acting; he hyperventilated live on stream for 40,000 people. The clip went global overnight.
That night defined his brand. While other streamers hired actors in monster masks or used cheap jump-scare audio, PieJaw built his empire on a single, arrogant claim: "Others fake their fear. I don't." He marketed himself as the OG, the only one selling a genuine horror experience.
But the algorithm is a cruel god. It got bored. Viewers grew numb to his "genuine" fear and moved on to louder, younger, faker creators. Now, his subscriber count is bleeding out. He needs a ghost that looks scarier than the one at the Mill. He needs to prove that he is still the only one brave enough.. or stupid enough to face the real thing.
To reclaim his crown, PieJaw went deep. He tracked down coordinates through a breadcrumb trail of forgotten folklore, obscure literature, and encrypted dark-web forums. The users there were obsessed with a nameless property hidden in the trees, a place whispered to contain a sealed Red Door. The theories were violent and conflicting: some claimed it was a failed government black site, others swore it was the altar of a demonic cult.
PieJaw doesn't care which theory is true. He is just there to be the first one to open the Red Door live on stream. He believes he is the only one brave enough to handle what's behind it.

There is no WASD. You do not control the character directly.
- NLP Input System: Type real sentences to interact. PieJaw understands you (mostly).
Please read this Devlog entry:
Devlog #00: Why We Chose NLP over GenAI LLM - Watch the Feed: Monitor PieJaw’s POV and his "Selfie Cam" for threats he misses.

This game is an experimental prototype created by 6 wonderful dudes for an internal Game Jam. The NLP controls, the premise, and the characters are all new ideas we wanted to test out.
Please excuse any bugs or technical hiccups you might encounter during your playthrough. We had a lot of fun making it, and we hope you have fun breaking it. Feedback is welcome!
Project Subathon: Urban Explorer Team:
Game Director: Budhi Luhur
Game Designer: Daniel Hartono
Game Programmers: Fredrik Lauwrensius, Dennis Samuel
3D Artists: Utong Akbar, Hadi Wongso
Writer: Daniel Hartono, Budhi Luhur
UI/UX: Dennis Samuel
The Devs says "Hi!"
| Updated | 16 hours ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Toge Productions |
| Genre | Adventure, Simulation |
| Made with | Unity |
| Tags | Atmospheric, Experimental, First-Person, found-footage, Horror, Narrative, Short, Singleplayer, Typing |
| Average session | About an hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Version Hotfix16 hours ago
- It’s Live! (And It’s Rough)1 day ago
- Devlog #03: The Trap & The Finish Line2 days ago
- Devlog #02: 6 Dudes, 14 Days3 days ago
- Devlog #01: It all started with this4 days ago
- Devlog #00: Why We Chose Intent-Based NLP Over GenAI for Our Horror Game5 days ago




Comments
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cool idea
Hi Faith! I just watched your gameplay video, and I am so sorry you stumbled upon that game-breaking bug. I noticed you got stuck in the first room because the streamer refused to walk. I’ll be fixing that specific bug this weekend, along with a major update to the 'Time Scale' feature. Thanks so much for playing!