A downloadable game for Windows

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The land of Kaiju is the new frontier!

You’re a titanthropologist, an expert in the study of Kaiju. The university just rejected your funding proposal because you’re proposing a very dangerous research mission: to study these behemoths up close, right in their habitat of Nemo continent! But you don’t give up; with repurposed blimps, and a few allies you rope into your scheme, you are ready to hit the road as the first Kaiju chaser team in the world!

Base-Building Kaiju!

Play as a titanthropologist managing a nomadic team of ragtag crews researching Kaiju. Park your beat-up truck and set up camp, gather and process data, keep the group fed and running smoothly while watching the radar. Pack up and drive away before the Kaiju destroy your camp.

  • Study Kaiju up close. Every Kaiju has unique anatomy, habitat, behavior… It’s your job to gather data from these fascinating creatures. The more you know about the creatures, the more prepared you are setting up defense for Kaiju events!
  • Set up camp to gather and research data. Park your beat-up trucks and set up your equipments. Remember to manage the resource—your crews need greasy, filling meal!
  • Maintain relationship with your ragtag team. You’re braving danger together with this group of people. Genius, but eccentric, each one of them! Talk to them, listen to their stories, give them a report you think they might be interested in… and they might work better under your leadership!
  • Nurture your crew’s unique skill. Each of your crew has their own special set of skills. Level up their skill tree, watch them produce better data and reports, or help the camp run more smoothly!
  • And then run away, before Kaiju rampage your camp! Watch the timer; you knowingly put yourself in the path of mighty Kaiju. Once you have what you need, pack up and run before the creatures destroy your camp! Game will be over if you linger along while the Kaiju steps over your body.

Prototype Demo

You can download and play the game's prototype for free! Granted, it's limited in scope for being developed in a game jam. But please do give it a try, and we'd love to hear your feedbacks!

How to Play the Demo?

- Explore the map with your blimp and crew!
- Assign the crew to extract tile resources, or build and operate stations.
- Expand your HQ to bring more crew for specialized builds.
- Use the collected resources and data to complete the Kaiju Report.

Game Controls 

WASD/QE/Scroll : camera controls
LMB/RMB : select/cancel
MMB : rotate stations mid-placement
Esc : pause/resume


Credits

  • Programming
    Alvin William
    Dennis Samuel
    Pramono "Akifu" A.W.
  • Art
    Mathea Ming (3D)
    Syahla Tameera (2D)
    Utong Akbar (UI)
  • Game Design
    Sasha Ariana
    Mathea Ming
  • Audio
    Budhi Luhur
  • Direction
    Galuh Elsa AN

--

The Researcher's Guide to Kaiju is part of Toge Greenhouse, our company's internal game jam. It is a prototype—your comments and feedback would help our Kaiju research!

Published 29 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsToge Productions, vekstr, Sasha Ariana, rancex, akirafujimaru
GenreStrategy, Simulation
Made withUnity
TagsCity Builder, Colorful, Fantasy, Indie, Isometric, kaiju, Real time strategy, Sci-fi, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

The Researchers Guide To Kaiju_Ver.0.0.2b.zip 79 MB

Comments

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My god this looks like it is gonna be big once finished

(1 edit)

Hi there, love the concept, art style and humour in the dialogue. It really needs a tutorial or basic guide at least to get you started. I am not sure how you can complete the mission in the time scale provided though as gathering the resources needed takes so long.

(+1)

Hi, interesting game, but it throws way too many mechanics at once. Probably a good idea to add a tutorial and a proper way to pause and give orders. I couldn't even figure out how to get people to do the things I wanted.

Cool art style. Will there be gamepad support and will you put on steam?

Pretty good, if a little unfair.

The As Far As The Eye graphic inspiration is a bit much...

I've tried, looks good, interesting premise...
For the game itself, the UX it could be improved... especially for selecting the character and soon... and I think for the context menu when clicking something, it's better to show to the side...
The text is too small to read if I zoom out, I wish the text has constant size on the screen regardless of the zoom level


Excited to see what's more :D

For the dialogue part, I wish I could click anywhere to continue :D