Comments

Log in with itch.io to leave a comment.

(+1)

visually very appealing, gameplay is fun once you know what to do. battle with the time is pretty intense... gonna need the full experience of this game soon. here's my playthrough on this game.

I get that it's because this is a quick prototype, but there's a problem with the timer running out continuously combined with there being no instructions/goal indicators for the player. The top-left goals/tasks are too abstract to count here: "expand your caravan" could be more like "extract resources and then expand your caravan from the blimp". Similarly the other goal "finish your report" probably needs to be opened up like "build and work in research stations next to objects with the [research data] icon".


I feel like I figured out how the game works after some control confusion (selecting characters and assigning them to work/upgrade was pretty confusing to me, maybe due to not having clearer feedback that "this is not happening because you don't have the resources" or "this is not happening because a specific character X is required") just about before the timer ran out and the game ended badly.

(+1)

My god this looks like it is gonna be big once finished

(1 edit)

Hi there, love the concept, art style and humour in the dialogue. It really needs a tutorial or basic guide at least to get you started. I am not sure how you can complete the mission in the time scale provided though as gathering the resources needed takes so long.

(+2)

Hi, interesting game, but it throws way too many mechanics at once. Probably a good idea to add a tutorial and a proper way to pause and give orders. I couldn't even figure out how to get people to do the things I wanted.

Cool art style. Will there be gamepad support and will you put on steam?

Pretty good, if a little unfair.

The As Far As The Eye graphic inspiration is a bit much...

I've tried, looks good, interesting premise...
For the game itself, the UX it could be improved... especially for selecting the character and soon... and I think for the context menu when clicking something, it's better to show to the side...
The text is too small to read if I zoom out, I wish the text has constant size on the screen regardless of the zoom level


Excited to see what's more :D

For the dialogue part, I wish I could click anywhere to continue :D